No Ponder
"I will now ponder the orb," he said. But the orb was in fact not an orb.
About
A story is being written, and this cube was transformed into an orb, to be pondered by the wise. Only by collecting ink stains can it hope to heal back into a cube and never be pondered again.
How to play
A snake-like game with physics-based controls... and a health bar. The cube orb follows your click/touch.
- Collect ink stains to heal and get points.
- Release your click/touch to save energy.
- Clear ink has a (very) small chance to appear, collect it for full health!
In Flow Mode, the orb still tries to follow, but has a hard time doing it. Let the flow guide you and use the edges wisely to score.
Credits
BGM: Dialogue - Umplix, on OpenGameArt
Hope you enjoy!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | nyaandan |
Genre | Action |
Made with | Unity |
Tags | Arcade, Casual, Simple |
Average session | A few seconds |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Accessibility | Textless |
Development log
- Changelog v0.85Jul 18, 2022
Comments
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Seems like too much out of players control. The best runs are those where you keep rolling with the flow :)
Hey! Thanks for your feedback :)
I have an upcoming patch that will sharpen the controls. The current setting will still live on as a second game mode.